FOUNDATION
The project starts as a series of modules for the battle-tested jMonkeyEngine.
A JVM-based high performance, royalty-free, open-source modular game engine.

The project starts as a series of modules for the battle-tested jMonkeyEngine.
A JVM-based high performance, royalty-free, open-source modular game engine.
At this stage, the engine supports P2P networking and essential Nostr functionalities, including player authentication, event signing, and relay subscription.
The P2P network stack enables direct player-to-player connections, using Nostr solely as a coordinator, while actual traffic is P2P.
Experienced devs can already build on top of this to create decentralized games and apps for
At this stage developers can monetize their games with p2p ads that do not break the player immersion or privacy.
At this stage the engine can be used to deploy games and apps to a wider range of platforms:
At this stage the engine provides modules with the tools and abstractions to implement social features in games.
At this stage, the engine supports high-level scripting languages like LUA and JavaScript, enabling faster development.
Even less experienced developers can create games and apps for supported platforms, while the sandboxed runtime also serves as a modding framework for games.
At this stage the engine core is changed to use programmable pipelines, giving developers full control over the execution flow. This allows for custom optimized implementations tailored to demanding and complex games seen often in AAA titles.
The primary rendering technique is switched to tiled based deferred rendering to improve performances with highly complex lightning and 4k+ rendering.
To support the new architecture, the engine is separated from the jMonkeyEngine codebase and no longer maintains backward compatibility.
At this stage, more built-in features are added and the internals are improved to accommodate even higher-end games and apps.
At this stage games built with the engine can be fully distributed p2p over nostr markets with and licenses are managed by a nostr based digital rights management system.
At this stage the engine is extended to support massive and voxel based world with optional nostr persistency (on supported relays).
This will enable developers to implement common modern gaming mechanics without worrying about the underlying infrastructure.
At this stage the engine provides capabilities to implement microtransactions and in-game
payments
using bitcoin.
TBD: lightning? liquid? e-chash? ark?
The engine is released as its first stable version.